Trains break down after colliding with a road vehicle.Add setting to enable improved level crossing safety.Prevent road vehicles from being stopped on level crossings.Allow road vehicle go to station/waypoint orders to have an associated required stop/bay/waypoint direction.Add a setting to disable road vehicles from passing through each other when blocked for an extended period of time.Add a setting to turn off road vehicles slowing in curves.Add setting for default road/tram types.Improve road vehicle pathfinding when multiple vehicles are simultaneously heading to a station with multiple bay/stop entrances.Disallow ordering ordinary road vehicles to tram depots and vice versa.Add setting to control road vehicle re-routing on road layout changes.Add setting to allow articulated road vehicles to overtake other vehicles.One-way road and road vehicle overtaking enhancements.Remember the last-used signal type between games.Add client setting to show all signals using the default baseset sprites.This requires a NewGRF which supports this and realistic train braking. Add a setting for whether to pathfind up to back of a one-way path signal.Add setting to sort track types by category and speed.
See installation.md for instructions on how to install. See the wiki for guides on how to use some of the included features. The thread for this patchpack can be found here. See below for the original OpenTTD readme.
OpenTTD is licensed under the GNU General Public License version 2.0,īut includes some 3rd party software under different licenses. Game as closely as possible while extending it with new features.
OpenTTD is a transport simulation game based upon the popular game Transport
Better to set things to Manual and deliver exactly the right amount if you're trying to be efficient.This is a collection of patches applied to OpenTTD It can be used for partial unloading of Engineering Supplies etc in FIRS, but the way that it matches amounts sent to industries isn't going to be based on that industry's need, it's going to be based on industry's distance from the source. (Obviously this sort of setting makes no sense for cargos like coal, which is why it's only available for pax/mail/valuables.) This means you are incentivized build a unified passenger network across the whole speed/capacity/flexibility spectrum, from the local crosstown bus, through the suburban rail and metro services, up to intercity trains (your bread and butter), high speed express trains (the premium moneymakers), maybe even all the way up to air travel (the icing on the cake - though seldom more, because of capacity issues) If the setting is 'symmetric' instead of 'asymmetric', the passenger will return after arriving, as well. This is what cargo distribution for passengers basically does. He'll try to buy a ticket on whatever services there are to get there, and he will transfer between different trains and buses and ferries as necessary. In the real world, a passenger wants to go somewhere specific. To consider cargo distribution, first consider passengers.